These concepts didn’t simply check the box for something different, they shaped the game itself. The deck seemingly stacked against you, yet you still fight, you still struggle to free yourself from The Family. The lopsided match structure, the power imbalance between The Family, complete with a chain saw wielding menace, and a cast of victims banded together in desperation to simply survive, this was what the game would ultimately be about. Team based, three vs four gameplay and stealth as a primary defense mechanism for the victims was a great start to build off of, to iterate upon, and uncover the core loops within The Texas Chain Saw Massacre. All the photogrammetry and research, now coupled with building out this unique soundscape to play with, creating tension and releasing it, how does this all go from abstract to interactive? How does that interactive entry innovate as well? Not satisfied with a new skin on our previous entry in the asymmetrical horror genre, innovation became another cornerstone, another pillar to the team at Gun. And with the help of Lead Audio Designer Ross Tregenza from Sumo Digital, they started building something that could deliver the sound of authenticity to The Texas Chain Saw Massacre. Gun CEO and President Wes Keltner sought out an instrument rare in this world, the Apprehension Engine. Enter a device like you’ve never seen before: The Apprehension Engine. But what about the sound? Surely if you’ve seen the original 1974 film you’ve noticed that the sound design in the film is layered with uneasy discord and industrial noise woven together to create a form of music like you’ve never heard before. The study of the film, the region, the tone, and mood are all a part of authenticity for Gun. The original gas station, the relocated family farm house, and every minor detail held within were painstakingly documented and utilized in game. But this didn’t stop at landscape and vegetation. Complete with photogrammetry and reference scouted from the locations and places seen in the iconic film.The team traveled to Austin and the surrounding area, photographing panoramic skies, every flower, every texture, all the little things that combine to give the greater feeling of being in that part of the country. This approach towards authenticity pertains to not just the film, but the region itself. But just as every element of Friday the 13th: The Game had to fit the franchise to near obsessive levels, the approach with The Texas Chain Saw Massacre leans on the same authenticity cornerstone while adding in another goal: Innovation. Gun Interactive are no strangers to asymmetrical horror multiplayer games, having created one of the blueprints for the genre with Friday the 13th: The Game. How do you bring all of that into an interactive space and create an experience like no other in modern gaming? Drenched in the desaturated tones of the Texas summer and vibrating with the sounds of metal on metal. The Texas Chain Saw Massacre is one of the most notorious tales in all of American horror. Read on for a brief look into what went into the making of The Texas Chain Saw Massacre!.Watch the gameplay reveal trailer below, featuring the unique 3v4 gameplay struggle between The Family and the victims.The Texas Chain Saw Massacre is coming to Game Pass, Xbox Series X|S, and Xbox One in 2023.
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